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Coding &
programming


Installing CodeBlocs compiler

C language


C++ language




© The scientific sentence. 1998-2016 
 

Programming with C/C++ Language
Pointers, Arrays and Strings
Structures in C++





1. Structures




When our interest for an object ,as an orange, is only for its mass, it will be sufficient to define the variable mass as well as its value.

int mass = 67;

Now if we may deal with the mass, the size, and the price or the color of an object, as an ORANGE, it is useful to put all these variable on one variable called the structure.

Structures are a way of storing many different values in variables of potentially different types under the same name. Its design makes things more compact.

Structs are generally useful whenever a lot of data needs to be grouped together as the struct ORANGE.

Here is the format for defining a structure:

struct ORANGE {
int mass;
float size;
int price;
char color;
};

ORANGE is the name of the entire type of structure The variables within the struct are its elements.

To actually create a single structure as an instance, the syntax is:

struct NAME_STRUCTURE {
the elements ..
};


struct NAME_STRUCTURE name_of_single_structure;

To access a variable of the structure it goes :

name_of_single_structure.name_of_variable;

Example:

struct ORANGE orange1; // compact variable
orange1 • size = 5.7; // we acess un element by the dot point.



2. Example program with structure


Here is an example program, the struct ORANGE with four variables in it.

struct ORANGE{
int mass;
float size;
int price;
char color;
};

int main()
{
ORANGE orange1; //orange1 is now an orange variable
//that has modifiable variables inside it.
orange1.mass = 200;
orange1.size = 6.5;
orange1.color = 'red';
orange1.price = 2;
}

ORANGE is a variable type like int, float , or char.

We can then create an orange with the ORANGE type. We can also return structures from functions by defining their return type as a structure type. For instance: ORANGE the_function();



3. Structures and pointers


To access the information stored inside the structure that is pointed to by a ponter, we use the -> operator in place of the • operator. All points about pointers still apply. Here is an example:

#include 

using namespace std;

struct ORANGE {
int mass;
};

int main()
{
ORANGE orange1;
ORANGE *ptr;

orange1.mass = 195;
ptr = &orange1;
cout<<"\n\t The mass of the orange 1 is: ";
cout<< ptr->mass;    // To get whatever is at that memory address
cout<<" grams. \n ";
cout<<"\n\t Enter a new integer as the mass of this orange: ";
cin>> orange1.mass;

cout<<"\n\t The new mass of the orange 1 is: ";
cout<< ptr->mass;    // To get whatever is at that memory address
cout<<" grams. \n ";
cin.get();
}

Using CodeBlocs, we have:








  

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