Kinematics
Mechanics is the study of motion. It is divided into two parts
kinematics and dynamics. The former is an introduction for the latter.
Dynamics contains the laws of motion as the newton's law, that we use
to predict the motion of an object from available information
about this object. In this lecture we discuss kinematics of a motion's
object in one dimension then two dimensions.
1. Position vector and displacement
We simplify the motion of an object by treating this object
as a particle. This particle is idealized entity with no size
or internal structure. For example treating the sun and the planets
as particles is a valid approximation since the sun and the planets
radii are much smaller than the distances between them.
To describe the motion of an object, the first step is to establish
a coordinate frame or aframe of reference. For motion along a
straight line, we select an origin at some point on the line and
a positive direction. Measurements are then made relative to this frame
of reference. For an object moving on straight line, the position vector is
r = x i, where i is the unit vector, x is the coordinate of the
moving object.
The displacement Δ r is the change in position. It is the difference
between the final position vector rfand the initial position
vector ri Δ r = rf - ri = Δx i.
2. Velocity and speed
The velocity of an object tells us how rapidly the object is moving
and what direction it has relative to a reference frame.
2.1. Average velocity
It is defined as v =
(rf - ri)/(tf - ti) =
(Δr)/(Δt)
Where
rf and ri are the position vectors that locate the object
at the time tf and ti.
In one dimension v = (Δx)i/(Δt)
2.2. Instantaneous velocity
It is defined as v = lim (rf - ri)/(tf - ti)
when tf tends to ti or
v = lim (Δr)/(Δt)
Δt tends to 0.
If we represent the x(t) curve, we remark that the velocity component is
equal to the slope of the line tangent to the curve x(t).
The slope of a line tangent to a curve at a point ti
is the derivative of the curve x(t) with respect to the variable ti.
v = lim (Δr)/(Δt) = vx = dx/dt
Δt tends to 0.
dx/dt is called the slope of the graph x versus t at a particular time, and
v is the instantaneous velocity at this time.
The velocity is the limiting velocity of the average velocity as
the time interval approaches zero.
v = lim v = lim Δr)/(Δt dr/dt
when δt tends to zero
Velocity is vector quantity and speed is the magnitude of
velocity = |v| = |dr/dt|. The SI unit is meter/sec (m/s). Notice
velocities can be shown negative, but never speeds.
Examples:
earth surface spins at 4.6 x 10 3 m/s
center of earth orbits the sun at 3.0 x 10 3 m/s
human average speed: 1 m/s.
velocity:
v = dr/dt
3. Acceleration
The acceleration of an object charactrizes how rapidly its velocity
is changing, both im magnitude an direction. It is the rate of change
of velocity. To define acceleration, we use average acceleration:
a =
(vf -vi)/(tf - ti) =
(Δv)/(Δt)
Where
vf and vi are the velocity vectors
at the time tf and ti.
In one dimension a = (Δvx)i/(Δt)
The Instantaneous acceleration is defined as
a = lim (vf -vi)/(tf - ti)
when tf tends to ti or
a = lim (Δv)/(Δt)
Δt tends to 0.
= ax = dvx/dt
= d2x/dt2
acceleration:
a = dv/dt = d2r/dt2
acceleration is vector quantity. The SI unit is meter/second/second (m/s2). Notice
velocities can be shown negative, but its magnitude.
4. Motion with constante acceleration
a = dv/dt (1)
integrating yields
v = at + vo (2)
dx/dt = at + v0
Another integral gives
x = xo + v0t + (1/2) at2 (3)
x (t) = xo + v0t + (1/2) at2
Eliminating t from (2) and (3) gives:
v2 - vo2 = 2a (x - x0)
To recap:
a = dv/dt
v(t) = at + vo
x (t) = xo + v0t + (1/2) at2
v2 - vo2 = 2a (x - x0)
x - x0 = (1/2)(v + vo)t
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