Kinematics
Contents
© The scientific sentence. 2010
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Kinematics: projectile in two dimensions motion
1. Definitions:
A projectile is defined as an object thrown from a certain surface
(Earth) moving against a gravity. A golf ball is a projectile. The effect (how
it behaves) of the motion of a projectile is caused, set and dictated by the
presence of gravity. The gravitational acceleration "g" (deceleration) is a
vertical acceleration, and directed downward. The projectile motion is not decelerated
because there is a change in the velocity, it is accelerated because it is present
in the gravity. That implies the change in the velocity Δ⃗v.
( "g" exists → Δ⃗v exists). Since ⃗g
is directed vertically downward, so does Δ⃗v. Thus there
is no horizontal component for the acceleration. If ⃗a is
the acceleration of the object, ⃗a = ⃗ax +
⃗ay = 0 + ⃗ay =
⃗ay = ay ⃗j =
- ⃗g = - g ⃗j = - 9.81 ⃗j.
2. Projectile motion: ballistic trajectory
If ⃗ax = 0, that is d⃗vx/dt = 0, then:
⃗vx = constant = ⃗vxo. Hence:
⃗x = ⃗vxo t + ⃗xo.
At t = 0, we have ⃗x = o, thus ⃗xo = 0, Hence:
The component of the projectile motion, along the "x" axis is:
⃗x = ⃗vxo t = vxot ⃗i
Similarly,
If ⃗ay = - ⃗g = constant,
that is d⃗vy/dt = constant, then:
⃗vy = - ⃗g t + constant =
- ⃗g t + ⃗vyo. Hence:
⃗y = - (1/2) ⃗g t2 +
(⃗vyo) t + constant2 =
= - (1/2) ⃗g t2 +
(⃗vyo) t + ⃗yo.
At t = 0, we have ⃗y = o, thus ⃗yo = 0, Hence:
The component of the projectile motion, along the "y" axis is:
⃗y = - (1/2) ⃗gt2 +
(⃗vyo) t
= - (1/2) g t2 ⃗j +
(vyo t) ⃗j
Eliminating the parameter time "t" in the two above equations can be as follows:
From the first equation, we have t = x/ vxo. Substituted in the second
equation, gives:
y = - (1/2) g (x/ vxo)2 + vyo (x/ vxo) =
- [(1/2) g / vxo2] x2 + [vyo/ vxo] x.
y = - [(1/2) g / vxo2] x2 + [vyo/ vxo] x
Which is an equation of a parabola.
The range of the path (parabola) corresponds to:
- [(1/2) g / vxo2] x2 + [vyo/ vxo] x = 0;
that gives:
xr = 2[vyo vxo]/g
The range is:
xr = 2vyo vxo/g
The maximum corresponds to:
dy/dx = 0, that is
- [ g / vxo2] x + [vyo/ vxo] = 0. Hence:
x = vyo vxo / g , and y =
y = - [(1/2) g / vxo2] (vyo vxo / g)2 +
[vyo/ vxo] (vyo vxo / g) =
- (1/2) (vyo 2/g) +
vyo2/g = (1/2) vyo 2 / g
Coordinates of the maximum point (height of the trajectory):
xm = vyo vxo/g
ym = vyo 2/2g
3. Projectile motion: polar coordinates
In polar coordinates, we have:
⃗x = ⃗vxot = (vo cosθ t) ⃗i
⃗y = - (1/2) g t2 ⃗j +
(vo sinθ t) ⃗j
y = - [(1/2) g / vo2 cos2θ] x2 + [vo tgθ] x
xm = vo2 cosθ sinθ / g = (vo2/2g) sin 2θ
ym = (vo 2/2g) sin2 θ
At θ = 45o:
⃗x = (21/2/2)vo t ⃗i
⃗y = - (g/2) t2 ⃗j +
(21/2/2)vo t ⃗j
y = - [(g/4) / vo2] x2 + (1/2)vo x
xm = vo2/2g
ym = vo 2/4g
4. Projectile Motion: Particular cases:
4.1. One dimension motion: elevation θ = 0
For a horizontal launch:
⃗x = ⃗vxot = vot ⃗i.
The velocity ⃗v = d⃗x/dt = vo⃗i is
constant; and the acceleration d⃗v/dt is null.
4.2. One dimension motion: elevation θ = π/2
For a vertical launch:
⃗x = 0
⃗y = [- (1/2) g t2 + vot] ⃗j
xm = 0
ym = vo 2/2g
y = - (1/2) g t2 + vot
ym = vo 2/2g
The time of flight tf for this vertical launch can be found as
follows:
y = ym = h = - (1/2) g t2 + vot
This quadratic equation can be written:
(1/2) g t2 - vot + h = 0
Which has the following two roots:
tf1 = [vo + (vo2 - 2gh)1/2]/2
tf2 = [vo - (vo2 - 2gh)1/2]/2
Limit case:
(vo2 - 2gh)1/2 = 0. That is
vo = (2gh)1/2
Then: t = vo/g, that corresponds to the height of the trajectory.
4.3. Two dimensions motion: Free-fall with initial velocity:
At the height "h", if an an object is launched with a velocity ⃗vo
directed at an angle θ with respect to the horizontal line, this object
undergoes a free-fall effect.
If we decompose the vector velocity ⃗vo
into two perpendicular components ⃗voxt = ⃗vo cos θ
and ⃗voy = ⃗vo sin θ, we can write:
- Along the "x" axis:
x(0) = 0, the initial velocity is ⃗v0x =
v0x ⃗i = v0cos θ ⃗i, and there is
no acceleration ⃗ax = 0. Hence:
⃗x(t) = ⃗voxt
x(t) = voxt = vo cos θ t
- Along the "y" axis:
y(0) = h, the initial velocity is ⃗v0y =
v0y ⃗j = v0sin θ ⃗j, and the
acceleration is imposed by gravity: ⃗ay = - g⃗j. Hence:
⃗y(t) = [h + voy t - (1/2) g t2]⃗j
y(t) = h + voy t - (1/2) g t2 = h + vo sinθ t - (1/2) g t2
y(t) = h + vo sinθ t - (1/2) g t2
The period of time lasted by the motion can be found as follows:
y(0) = 0, that is:
h + vo sinθ tl - (1/2) g tl2] = 0
(1/2) g tl2 - vo sinθ tl - h = 0
This quadratic equation has the following root:
tl = ( vo + [vo2 sin2θ + 2gh]1/2)/g;
The range is then equal to: xr = tl vo cosθ
4.4. Two dimensions motion: Range and maximum height:
1. Along the x-axis:
acceleration a = 0
xo = 0
x = vox t = vo cosθ t
x = vox t = vo cosθ t
2. Along the y-axis:
acceleration a = - g = - 9.80 m/s2
yo = ho
y = yo + voy - (1/2)g t2
= ho + vosin θ - (1/2)g t2
y = ho + vosin θ t - (1/2)g t2
y = ho + vosin θ t - (1/2)g t2
3. At hmax:
we have vx = vox, and vy = 0, so
02 = voy2 + 2 (- g) (hmax - ho), that is:
0 = voy2 - 2 g (hmax - ho). Therefore:
hmax = [(vosin θ)2/2g] + ho
hmax = [(vosin θ)2/2g] + ho
hmax = [vosin θ)2/2g] + ho
4. At x = r:
y = 0 , then:
y = ho + vosin θt - (1/2)g t2 = 0
4.1. Simple method:
Solve for the time t. We find t+ and
t- .
The convenient solution is
t = t+.
Using t+, we find:
x = r = vox t+ = vocosθ t+
The range is r = vocosθ t+
r = vocosθ t+
4.2. Other method:
substitute
x = voxt = vo cos θ t in the equation:
y = yo + vo sinθ t - (1/2) g t2 , and find:
y = yo + tanθ x - (1/2) g (1/vocos θ)2 x2
When y = 0, we solve for x the quadratic following equation:
0 = yo + tanθ x - (1/2) g (1/vocos θ)2 x2, and find the range x = r.
In the case of yo = 0 , we have:
0 = tanθ x - (1/2) g (1/vocos θ)2 x2
Hence:
x = 0, or
tan θ - (1/2) g (1/vocos θ)2 x
That is:
x = r = 2 tan θ (vocos θ)2/g
x = r = 2 tan θ (vocos θ)2/g
5. Particular cases:
5.1. The initial velocity is null:
vo = 0 we have a free-fall motion.
The equation of the motion is:
y(t) = h - (1/2) g t2 = h + vo sinθ t - (1/2) g t2.
The period of time lasted by the motion is determined as follows:
y(t) = h - (1/2) g t2 = 0.Then:
tl = (2h/g)1/2
The range is then equal to: xr = 0
5.2. The initial velocity is horizontal:
voy = 0 , then vox = vo. We have also a free-fall motion.
The equation of the motion is:
y(t) = h - (1/2) g t2
Equating to zero: y(t) = h - (1/2) g t2 = 0 gives the period of time lasted by the motion:
tl = (2h/g)1/2
The range is then equal to: xr = tlvo =
(2h/g)1/2vo
5.3. The initial velocity is vertical:
vox = 0 , then voy = vo. We have also a free-fall motion.
The equation of the motion is:
y(t) = h + vot - (1/2) g t2
Equating to zero: y(t) = h + vo - (1/2) g t2, that is
(1/2) g t2 - vo - h = 0 gives the period of time lasted by the motion:
tl = ( vo + [vo2 + 2gh]1/2)/g
The range is then equal to: xr = tlvo
Remark:
The period of time lasted by the motion is the same whatever the initial velocity is null
or horizontal.
5.4. One dimension motion: Mixed: Free-fall and vertical initial velocity:
The object A moves upward with a velocity VAo. The Kinematic equations give for
its position :
yA (t) = 0 + VAo t - (1/2) g t2. For the object B, we
have : yB (t) = h + 0 - (1/2) g t2.
At a certain time tm, the two
objects will have the same position from the ground (axis x). We can then write:
yA (tm) = yB (tm); that gives:
VAo tm - (1/2) g tm2 = h + 0 - (1/2) g tm2,
that yield:
VAo tm = h , then:
tm = h /VAo
The same position has the value:
yA = yB = h - (1/2) g [h /VAo]2
It could happen that the object A turns back before meeting the object B. A turns back at
the time given by zeroing the derivative of the expression of its position:
yA (t) = VAo t - (1/2) g t2; that is:
d[yA (t)]/dt = VAo - g tb = 0 , that yields:
tb = VAo / g
In fact, they will meet at least if tb is
equal or greater than tm that is : tb >= tm, then:
VAo / g >= h /VAo, or VAo2 >= gh . That is:
VAo >= [gh ]1/2
Example:
If h = 80 m, we have:
VAo >= [9.81 x 80 ]1/2 = 28 m/s.
An initial speed less than this value is not sufficient for the object A to meet
the object B. The latter will turn back without meeting the former and fall on
the ground before it does.
projectile
gravity
free-fall
range
deceleration
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